GetObjectMass
From Multi Theft Auto: Wiki
This function returns the mass of a specified object.
Syntax
float getObjectMass ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:getMass(...)
- Variable: .mass
- Counterpart: setObjectMass
Required Arguments
- theObject: the object whose mass you want to get.
Returns
- A float representing the mass of the object.
- false if invalid arguments were passed.
- -1 if object was never streamed in.
Example
This script basically creates an object then get's the mass and set's its mass 300 more than it's original mass, then tell the client the old and new mass of the object.
local object = createObject(1337,0,0,3) local oldMass = getObjectMass(object) local newMass = oldMass+300.0 setObjectMass(object,newMass) outputChatBox("Object Old Mass: "..oldMass..", New Mass: "..newMass)
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- isObjectBreakable
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- stopObject
- toggleObjectRespawn