SetObjectProperty
From Multi Theft Auto: Wiki
This function sets a property of the specified object.
Syntax
bool setObjectProperty ( object theObject, string property, var value )
OOP Syntax Help! I don't understand this!
- Method: object:setProperty(...)
- Counterpart: getProperty
Required Arguments
- theObject: the object you wish to change a property of.
- property:: the property you want to set the value of:
- "mass" - float
- "turn_mass" - float
- "accuracy" - float
- "air_resistance" - float
- "elasticity" - float
- "center_of_mass" - Vector3D - (x, y, z)
- "buoyancy" - float
- value:: the new value for the property.
Returns
Returns true if the property was set successfully, false otherwise.
Example
Click to collapse [-]
ClientaddEventHandler("onClientResourceStart", resourceRoot, function() local theObject = createObject(980, 0, 0, 0) -- create an object if theObject then setObjectProperty(theObject, "center_of_mass", 0, -1, 0) -- set its center of mass end end)
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- isObjectBreakable
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- stopObject
- toggleObjectRespawn