SetObjectBreakable
From Multi Theft Auto: Wiki
This function sets an object to be breakable/unbreakable.
Syntax
bool setObjectBreakable ( object theObject, bool breakable )
OOP Syntax Help! I don't understand this!
- Method: object:setBreakable(...)
- Variable: .breakable
- Counterpart: isObjectBreakable
Required Arguments
- object the object that's being set.
- breakable a boolean whether the object is breakable (true) or unbreakable (false).
Returns
- true if the object is now breakable.
- false if it can't or if invalid arguments are passed.
Example
This example creates an object when the resource starts and sets it to be breakable.
function toggleObjectVulnerability() local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) if isObjectBreakable(object) then setObjectBreakable(object, false) outputChatBox("The object is now not breakable.") else setObjectBreakable(object, true) outputChatBox("The object is now breakable.") end end addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)
Issues
Issue ID | Description |
---|---|
#8458 | (Fixed in r11348) setObjectBreakable - Melee problem |
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.3.0-9.03783 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.03783" />
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- isObjectBreakable
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- stopObject
- toggleObjectRespawn