IsObjectBreakable
From Multi Theft Auto: Wiki
This function checks if an object / model ID is breakable.
Syntax
bool isObjectBreakable ( object theObject / int modelId )
OOP Syntax Help! I don't understand this!
- Method: object:isBreakable(...)
- Variable: .breakable
- Counterpart: setObjectBreakable
Required Arguments
- theObject / modelId: The object / model ID that's being checked.
Returns
- true if the object is breakable.
- false if the object is not breakable.
Example
This example creates an object when the resource starts and checks if the object is breakable.
addEventHandler("onClientResourceStart", resourceRoot, function() local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) if isObjectBreakable(object) then outputChatBox("Yes, the object is breakable.") else outputChatBox("No, the object is not breakable") end end)
Requirements
Minimum supported server | n/a |
---|---|
Minimum supported client | 1.3.0-9.03783 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.03783" />
See Also
- breakObject
- createObject
- getObjectMass
- getObjectScale
- isObjectBreakable
- moveObject
- respawnObject
- setObjectBreakable
- setObjectMass
- setObjectScale
- stopObject
- toggleObjectRespawn