GetVehicleComponentPosition

From Multi Theft Auto: Wiki

This function gets the component position of a vehicle.

Syntax

float, float, float getVehicleComponentPosition ( vehicle theVehicle, string theComponent [, string base = "root" ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getComponentPosition(...)
Counterpart: setVehicleComponentPosition

Required Arguments

  • theVehicle: The vehicle you wish to get component position of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Optional Arguments

  • base: A string representing what the returned position is relative to. It can be one of the following values:
    • parent: The position is relative to the parent component.
    • root: The position is relative to the root component.
    • world: The position is a world position.

Returns

Returns three floats indicating the position of the component, x, y and z respectively.

Example

Click to collapse [-]
This example gets the name and the position of the components and outputs it in the chat.
addCommandHandler("vcp", -- short for 'vehicle component position'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local x, y, z = getVehicleComponentPosition(theVeh, k)
                outputChatBox("Position of "..k.." is"..x.." "..y.." "..z)
            end
        end
    end
)


Click to collapse [-]
This example shows every components name in 3D(Only for streamedin vehicles)
local showComponents = false
bindKey("f5", "down", function() showComponents = not showComponents end)


addEventHandler("onClientRender", root,
    function()

        if (showComponents) then
            for _, veh in pairs(getElementsByType("vehicle", root, true)) do
                for compname in pairs(veh:getComponents()) do
                    local x, y = getScreenFromWorldPosition(veh:getComponentPosition(compname, "world"))

                    if (x) then
                        dxDrawText(compname, x, y, 0, 0, tocolor(255, 255, 255))
                    end
                end 
            end
        end

    end
)

Changelog

Version Description
1.4.0-9.07013 Added base argument

See Also

FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.6 r7485 ONWARDS
FROM VERSION 1.6 r7485 ONWARDS