SetVehicleGravity
From Multi Theft Auto: Wiki
Sets the gravity vector of a vehicle. The vehicle will fall in this direction, and the camera of any occupants will also be rotated to match it. Can be used for e.g. driving on walls or upside down on ceilings.
Syntax
bool setVehicleGravity ( vehicle theVehicle, float x, float y, float z )
Required Arguments
- theVehicle: the vehicle of which to change the gravity.
- x, y, z: the components of the new gravity vector. If this vector has length 1, the strength of the gravity will be same as the global gravity for other entities. If it is 2, it will be twice as strong, etc.
Returns
Returns true if successful, false otherwise.
Example
This example will set 0 gravity to the vehicle if a local player enters it
addEventHandler("onClientVehicleEnter",getRootElement(),function(thePlayer)
if (thePlayer == localPlayer) then -- if thePlayer is localPlayer
local gravity = setVehicleGravity(source,0,0,0) -- Set the gravity
if (gravity) then -- If the gravity was set succesfully
local gravity_pos = Vector3(getVehicleGravity(source)) -- get the gravity vector
outputChatBox("Gravity was set to "..gravity_pos.x.." "..gravity_pos.y.." "..gravity_pos.z,0,255,0) -- output to chat
end
end
end)
See Also
FROM VERSION 1.5.7 r19626 ONWARDS
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
FROM VERSION 1.6 r7485 ONWARDS
- getVehicleAdjustableProperty
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleComponents
- getVehicleController
- getVehicleCurrentGear
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleGravity
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirens
- getVehicleSirensOn
- getVehicleSirenParams
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainChainEngine
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleTaxiLightOn
- isVehicleWheelOnGround
- isVehicleWindowOpen
- removeVehicleUpgrade
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
FROM VERSION 1.6 r7485 ONWARDS
- setVehicleAdjustableProperty
- setVehicleColor
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDamageProof
- setVehicleDirtLevel
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleGravity
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn