Changes in 1.2
From Multi Theft Auto: Wiki
MTA:SA Version | Changelogs |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 |
1.6 | 1.6.0 |
Contents
Main Additions
- Major bandwidth usage reductions
- Ability to replace ped models
- Ability to replace weapon models
- Threaded database access functions
- Custom weapon stats
- Synced and controllable vehicle variants
- Improved bullet accuracy synchronization
Client
New Functions
- Added createSWATRope
- Added toJSON
- Added fromJSON
- Added getDevelopmentMode
- Added setDevelopmentMode
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added dxSetShaderTessellation
New Events
- None yet
Changes
- Major reduction in download when playing
- Ability to replace ped models
- Ability to replace weapon models
- Added anisotropic filtering option
- Added grass toggle option
- Fixed long vehicles controlled by remote clients sometimes shake weirdly
- New client command 'serial' to get ones serial
- Added 'showcol' command to see colshapes if setDevelopmentMode is set
- New map image in F11
- Added opacity keys to radar map and reduced its memory usage
- Improved bullet accuracy synchronization
Server
New Functions
- Added getPlayerIdleTime
- Added deleteResource
- Added renameResource
- Added dbExec
- Added dbQuery
- Added dbPoll
- Added dbConnect
- Added dbFree
- Added getVehicleVariant
- Added getWeaponProperty
- Added getOriginalWeaponProperty
- Added setVehicleVariant
- Added setWeaponProperty
- Added resendPlayerModInfo
- Added isElementLowLOD
- Added getLowLODElement
- Added setLowLODElement
- Added getResourceACLRequests
- Added updateResourceACLRequest
New Events
- Added onChatMessage
- Added onElementModelChanged
Changes
- Major reduction in bandwidth upload usage
- Updated createResource and Fixed copyResource
- Added basic backup of some server files
- Added option to log database queries to a file
- Added reconnect option to redirectPlayer
- Synchronized vehicle variants
- Various optimizations and stability improvements
- Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
- Added 'enablesd' server option for competitive gamemodes
- Various resource optimizations
- Threaded pure sync to reduce lag in busy servers
- Upgraded Raknet and sqlite
Resources
- Scoreboard updated to use dxscoreboard resource
- Parachute and scoreboard have been optimized
- Added fastrope resource
Editor
- None yet