Changes in 1.3.2
From Multi Theft Auto: Wiki
MTA:SA Version | Changelogs |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 |
1.6 | 1.6.0 |
Contents
Main Additions / Changes
Client
New Functions
- Added isPlayerHudComponentVisible
- Added setPlayerHudComponentVisible (alias of showPlayerHudComponent)
- Added guiLabelGetColor
- Added isVoiceEnabled
- Added getPedOxygenLevel
- Added setPedOxygenLevel
- Added getVehicleComponentPosition
- Added getVehicleComponentRotation
- Added getVehicleComponentVisible
- Added resetVehicleComponentPosition
- Added resetVehicleComponentRotation
- Added setVehicleComponentPosition
- Added setVehicleComponentRotation
- Added setVehicleComponentVisible
- Added getVehicleComponents
- Added engineGetModelLODDistance
- Added sha256
- Added setPedWalkingStyle
- Added guiGridListSetColumnTitle
- Added guiGridListGetColumnTitle
- Added guiGridListGetVerticalScrollPosition
- Added guiGridListSetVerticalScrollPosition
- Added guiGridListGetHorizontalScrollPosition
- Added guiGridListSetHorizontalScrollPosition
- Added toggleObjectRespawn
- Added breakObject
- Added respawnObject
- Added isVehicleNitroRecharging
- Added isVehicleNitroActivated
- Added getVehicleNitroCount
- Added getVehicleNitroLevel
- Added setVehicleNitroActivated
- Added setVehicleNitroCount
- Added setVehicleNitroLevel
- Added setAircraftMaxVelocity
- Added getAircraftMaxVelocity
- Added getMoonSize
- Added setMoonSize
- Added resetMoonSize
- Added guiStaticImageGetNativeSize
- Added getObjectMass
- Added setObjectMass
- Added setCursorAlpha
- Added getCursorAlpha
- Added fetchRemote
- Added bitAnd
- Added bitNot
- Added bitOr
- Added bitXor
- Added bitTest
- Added bitLRotate
- Added bitRRotate
- Added bitLShift
- Added bitRShift
- Added bitArShift
- Added bitExtract
- Added bitReplace
- Added setFPSLimit
- Added setSoundPan
- Added getSoundPan
New Events
- Added onClientVehicleNitroStateChange
- Added onClientObjectBreak
- Added onClientObjectDamage
- Added onClientWeaponFire
- Added onClientVehicleDrown
- Added onClientPlayerVoicePause
- Added onClientPlayerVoiceResumed
Changes / Bug Fixes
- Fixed setElementFrozen killing players from falls
- Fixed textures disappearing and flickering at certain camera angles
- Fixed high CPU usage when minimized and not connected
- Integrated downgrader/patcher into the MTA installer
- More fixes for engineless NRG-500
- Fixed crashes on disconnect / reconnect
- Fixed crashes when using setFarClipDistance
- Fixed chinese characters in chat freezing the game
- Fixed FarClipDistance reseting each respawn
- Fixed setFarClipDistance messing with water drawing
- Added an interior argument (optional) to removeWorldModel and restoreWorldModel
- Fixed an issue when ped rotation while in air goes opposite direction by adding conformPedAirRotation argument to setElementRotation
- Added work around to prevent server nitro adds cutting off recent client nitro adds
- Fixed blank lines in the client console sometimes
- Fixed launching issues with Steam
- Added heat haze setting
- Fixed crashes when getting combobox item text sometimes
- Made onClientChatMessage cancelable
- Fixed owning resource for client peds and water
- Fixed custom collisions preventing normal collisions of other models from loading correctly
- Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop
- Fixed crash when destroying the source of onClientColShapeHit event
- Fixed an error with setVehicleSirens
- Conformed client console log date format to ISO 8601
- Fixed custom dx-fonts not working on Windows 8
- Prevented loading splash disappearing too early
- Fixed readable depth buffer not working with anti-aliasing
- Improved performance of readable depth buffer/AA fix - Details: Depth buffer
- Added more settings to dxGetStatus
- Reduced chance of message boxes being obscured by other windows
- Fixed not working crouching with vehicle extrapolation
- Fixed startup issue with an exe version that someone gave support desk
- Fixed stuck voice problem
- Fixed onClientPlayerVoiceStop not working properly
- Fixed occasional invalid return value from getEasingValue
- Added color coded argument to dxGetTextWidth
- Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server
- Added proper axis support on controllers
- Fixed hitElement parameter working incorrectly with shotgun in onClientPlayerWeaponFire
- Fixed and re-enabled setPedWalkingStyle
- Added ped vertex shader support
- Fixed engineGetModelTextureNames for CJ model
- Small memory optimization for the server browser
- Fixed guiGetEnabled and guiGetVisible for tabs
- Fixed binds that were attached directly to controls getting reset when loading default binds in settings
- Fixed getVehicleType with trailers returning empty string client-side
- Fixed chat messages not updating while a map download is in progress
- Fixed server browser disabled tab option
- Added cached info for server browser favourites
- Fixed startup issues
- Make setObjectScale accept 1 scale value for each axis
- Fixed not properly working client's console logging
- Fixed readable depth buffer not working on some graphic cards
- Fixed object scale crash
- Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen
- Made it able to set velocity on (dynamic) objects
- Fixed radararea not functioning when using negative numbers for dimensions
- Improved frozen process detection
- Fixed client quit issue
- Fixed quit crash when connection history drop-down is visible
- Fixed input settings inconsistencies
- Added vertical aim sensitivity setting
- Fixed guiGetSelectedTab crash after removing a tab
- Added target position as alternative to setCameraTarget
- Added process priority setting
- Improved installer
- Fixed PNG files with alpha channel sometimes being all black
- Added car number plates, road sign text, CJ body parts and unnamed textures to engineApplyShaderToWorldTexture
- Added some BASS API functions to voice - Details: Google Code
- Added clothing component textures to engineImportTXD
- Reduced stutter/lags on big maps
- Fixed depth buffer shaders not working right with mirrors
- Fixed client crash after login and spawn
- Added ability to turn off sounds when MTA:SA is minimized
- Sped up deletion of certain client element types
- Enhanced quality on usage of non-power of two image sizes for dxDrawImage
- Added bitwise operator functions
- Added a record for when a player connects to a server
- Added alphaTransparency argument to engineReplaceModel
- Fixed a server browser crash
- Added 'showframegraph' command for displaying frame timings
- Added 'sinfo' command to output server info
- Fixed freeze on connect
- Fixed isObjectBreakable returning wrong values sometimes
- Added the model id as an alternative parameter to isObjectBreakable
- Fixed vehicles losing velocity on race respawn
Server
New Functions
- Added setPlayerHudComponentVisible
- Added sha256
- Added getMoonSize
- Added setMoonSize
- Added resetMoonSize
- Added bitAnd
- Added bitNot
- Added bitOr
- Added bitXor
- Added bitTest
- Added bitLRotate
- Added bitRRotate
- Added bitLShift
- Added bitRShift
- Added bitArShift
- Added bitExtract
- Added bitReplace
New Events
- None yet
Changes / Bug Fixes
- Added crash handler for Linux (It outputs log files in dumps/)
- Added account name to whowas command
- Added an interior argument (optional) to removeWorldModel and restoreWorldModel
- Fixed an issue when ped rotation while in air goes opposite direction by adding conformPedAirRotation argument to setElementRotation
- Added auto generation of correct min_mta_version to 'upgrade' command
- Changed 'upgrade' and 'check' commands to also work on single resources
- Fixed file download not working on some servers
- Added network filter option
- Fixed server crash when deleting element in onResourceStop
- Same serial now can't be banned more than once
- Fixed fixdb problems
- Fixed an error with setVehicleSirens
- Fixed getVehicleSirensOn returning a nil value
- Fixed double collisions when changing marker type
- Added 3 new special detections - Details: mtaserver.conf -> enablesd
- Fixed 'suppress' option in dbConnect
- Added access to a couple of dbConnect logging settings
- Tweaked ASE port usage
- Added cpu core stats for Linux server
- Changed account passwords to use salted sha256
- Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent
- Sped up accounts upgrade
- Fixed target range, accuracy and weapon range
- Fixed setRuleValue crash
- Fixed the client-side scripts "protected" attribute not working on Linux servers
- Fixed occasional crash when empty filename used for some functions
- Fixed a problem where onResourceStart is not triggered for the root element when using startResource from inside a (root attached) event handler
- Added resource name and bandwidth usage to function performance stats
- Added latency_reduction option to mtaserver.conf
- Fixed and re-enabled setPedWalkingStyle
- Fixed setElementDimension not working on children
- Added "shared" script type to meta.xml
- Decreased CPU usage by speeding up event lookups
- Fixed visibleTo argument not checking for errors in outputChatBox
- Tidied ASE functionality
- Fixed Windows server HTTP download compression (for fetchRemote)
- Fixed client using HTTP download compression
- Fixed vehicle extrapolation camera smoothness when viewing remote vehicles
- Updated server performance stats
- Fixed Linux core number in stats
- Slightly sped up server startup
- Fixed trailers desync
- Fixed train desync
- Synchronized ped traffic light
- Fixed markers created by .map-files having wrong colshapes
- Added process memory to performance stats
- Fixed server 'per player entity' crash
- Fixed warpPedIntoVehicle after cancelEvent of onVehicleStartEnter causing network trouble
- Added 'hitanim' glitch to setGlitchEnabled (shot hit animation)
- Added server setting to change syncer distances
- Added server multiple IP support
- Fixed xmlFindChild after xmlSetNodeValue causing a crash
- Fixed getPedTotalAmmo not returning the correct values
Resources
- [fallout] Fixed freecam locks
- [scoreboard] Added support for data to be drawn as image - Details: Google Code
- [voice] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: Google Code
- [admin] Added custom ban duration when banning player via GUI
- [admin] Added ability to delete resource in 'Resources' tab (new ACL right 'command.delete')
- [admin] Added ability to stop all resources in 'Resources' tab
- [admin] More informations about resources now showing in 'Resources' tab
- [admin] Added ability to shutdown the server in 'Server' tab
- [admin] Changing vehicle's color now supports new RGB system, color is picked using color picker
- [admin] Vehicle's lights color can now be changed
- [admin] Server FPS Limit can now be changed in 'Server' tab
- [webadmin] Added 'Players' tab where you can kick/ban players on server
- [ipb] Added Ingame Performance Browser - Details: Google Code
- [votemanager] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character
- [race] Added editor visualization of checkpoint connections
- [admin] Added ability to view players' screen
Editor
- Fixed 'Locked Time' option resetting
- Reduced the size of map files
- Fixed some settings not resetting when you start a new map after working in another
- Fixed weapon model changes to 1337 after saving/loading some times
- Fixed problem with invalid editor_dump
- Fixed not loading objects properly when a vehicle position attribute isn't saved
- Added ability to remove world objects in editor
- Added ability to include low LOD models for some objects
- Map Editor won't remove script lines in meta.xml
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: