Changes in 1.3.5
From Multi Theft Auto: Wiki
MTA:SA Version | Changelogs |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 |
1.6 | 1.6.0 |
Contents
Main Additions / Changes
- Huge code cleaups / optimizations
- Improved performance browser
- Improved mathematical precision for client and syncing
- Bullet sync for sniper rifle
Scripting
Scripting: New functions
Client
- Added dxSetTextureEdge
- Added guiEditGetCaretIndex
- Added guiMemoGetCaretIndex
- Added getCamera
- Added setInteriorFurnitureEnabled
- Added getInteriorFurnitureEnabled
Server
- None yet
- Added addDebugHook
- Added removeDebugHook
- Added base64Encode
- Added base64Decode
- Added teaEncode
- Added teaDecode
- Added pregFind
- Added pregReplace
- Added pregMatch
- Added setElementCallPropagationEnabled
- Added isElementCallPropagationEnabled
Scripting: New Events
Client
- Added onClientVehicleDamage
Server
- None yet
Scripting: Changes, Bugfixes and Additions
- Added option to specify timeout length for callRemote and fetchRemote
- Added error message parameter to onPlayerScreenShot in case of failure
- Added rotation parameter for dxDrawText
- Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions
- Added character option to preg option flags
- Added easier way to set weapon flags
- Added warning message for server scripts that might be causing a long freeze
- Fixed some weapon flags
- Fixed isPedOnFire not working correctly
- Fixed onPlayerVoiceStart re-triggering when cancelled
- Fixed double dbPoll freeze
- Fixed setPedAimTarget returning true for local player
- Fixed takePlayerScreenShot sometimes returning a blank screen
- Fixed event handler sourceResource global variable
- Fixed dxGetPixelsFormat not recognising some jpeg files
- Fixed dxCreateFont not closing the file after creating font
- Fixed onPedWasted / onClientPedWasted always returning 63 (blown) as weapon
- Fixed setPedStat being sometimes not synced to client
- Fixed onClientSoundStopped sometimes being late
- Fixed attachElements with the camera not removing the camera target
- Fixed inability to bind num_enter key
- Fixed an inconsistence - Details: r5852
- Fixed Backspace key not working in NoCurses mode
- Fixed explosions created with createExplosion passing through servers
- Fixed isElementInWater returning false with peds
- Fixed guiScrollPaneSetHorizontalScrollPosition and guiScrollPaneSetVerticalScrollPosition not correctly using floating point numbers
- Disabled destroyElement and setElementParent for the camera element
- Updated Lua to 5.1.5-2
Client
Client: Additions
- Added online help option for timed out error codes
- Added more on-line help for in-game error messages
- Added virus help messages to the loader
- Added helpful messages for some crash types
- Added upgrade message to uninstaller
- Added disk space checks
Client: Bugfixes & Changes
- Fixed an issue when client runs with reduced mathematical precision compared to the server
- Fixed problem with network floaters
- Fixed escape key issue
- Fixed ped Z position being sometimes out of sync
- Fixed timeout problem with some gta_sa.exe's
- Fixed exploding vehicle causing issue with player death
- Fixed some GUI crashes
- Fixed client Lua crash
- Fixed launch crash
- Fixed crash caused by a custom model restoring conflict somewhere
- Fixed a bug when throwing grenade could cause crash
- Fixed onClientElementStreamOut crash
- Fixed graphics driver crash bug
- Fixed another graphics driver crash bug
- Fixed crash in loader
- Fixed crash caused by element attachment problem somewhere
- Fixed GUI skin change crash
- Fixed depth buffer access (while antialiasing on) messing up screen output
- Fixed getting wrong CJ clothes when spawning
- Fixed problems with unicode install paths
- Fixed problem of missing GTA language files
- Fixed an issue when several vehicle colours result into black ones
- Fixed damage proof boats still taking collision damage
- Fixed vehicle color desync caused by setting paintjob
- Fixed country rifle not inflicting damage without aiming
- Fixed crouch roll glitch
- Fixed a cursor alpha issue
- Fixed ped attached objects sliding when ped walks on slopes
- Fixed Intel clipping issues
- Fixed engineLoadTXD and engineReplaceModel not properly closing invalid files
- Fixed progress spinner not showing when server is using latency reduction
- Fixed network trouble message causing WSOD when server is using latency reduction
- Fixed progress spinner not showing when processing downloaded client files
- Fixed Windows "Not responding" warning when client is busy
- Fixed a bug when player could not enter any vehicle after trying to enter a vehicle in water
- Fixed gta_sa.exe not generating correctly
- Fixed custom binds not saving properly
- Fixed a startup freeze
- Sped up engineGetVisibleTextureNames
- Made glitches more compatible with latency_reduction mode
- Improved bad install path detection on client launch
- Improved client error messages
- Tweaked client launcher trouble detection
- Updated anti-virus detection
- Unicode support for file paths
Server
Server: Additions
- Added 2 special detections - Details: mtaserver.conf -> enablesd
- Added option to enable optimized vehicle parts state sync - Details: r6107
- Added server option to log loadstring calls
- Added option to compact internal databases
- Added option to automatically update minclientversion - Details: minclientversion_auto_update
- Added thread performance stats
- Added server stats for RPC packets
- Added server stats for usage of event and element data names
- Updated performance stats to include open file count
Server: Bugfixes & Changes
- Fixed server stalls caused by open ports tester and master server announcer
- Fixed several server crashes
- Fixed killPlayer crashing server
- Fixed a server exit crash
- Fixed server crash during shutdown
- Fixed server crash when calling setControlState with a ped
- Fixed server --maxplayers command line argument not working as advertised
- Fixed includes failing when a resource changes
- Fixed bug when player could not walk sideways while aiming with latency_reduction enabled
- Fixed unnecessary syncing of attached marker positions
- Fixed synced health and armor values so the fractional part is more consistent
- Fixed vehicle wheel states not syncing properly
- Tided server account handling
- Tweaked server performance stats output
- Improved mtasa:// protocol typo handler
- Reduced memory usage for database query results
- Removed sqlite external dependency
Resources
- [admin] Added some anticheat info
- [admin] Fixed problems with certain player names
- [race] Fixed rankingboard bug
- [freeroam] Fixed vehicle command issue
- [fastrope] Fixed being able to fall from super high and not get hurt
- [parachute] Optimized resource - Details: r966, r979, r980, r982
- [parachute] Reduced server CPU and bandwidth usage
- [parachute] Fixed some parachute stuff not working
Editor
- Added support for hardcoded fileCopy function
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories:
- MTA:SA: from r5799 to r6156
- Resources: from r955 to r991
- MTASA 1.3.5 released