Changes in 1.5.3
From Multi Theft Auto: Wiki
MTA:SA Version | Changelogs |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 |
1.6 | 1.6.0 |
- Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
- Full changelog: https://github.com/multitheftauto/mtasa-blue/commits/master?page=1
Main Additions / Changes
- Significantly reorganized build system
- Major code cleanups
- Fixed multiple popular crashes
- Improved streaming of low LOD objects and increased limits
- Updated many dependencies
- Added support for German Steam version of GTASA (thanks to Lakota, Mario and @Sh4dowReturns)
Scripting
Client
- Added canBrowserNavigateBack, canBrowserNavigateForward, navigateBrowserBack, navigateBrowserForward, reloadBrowserPage (thanks to mabako!)
- Added resizeBrowser
- Added setVehicleWindowOpen
- Added alternative syntax to guiGridListAddRow and guiGridListInsertRowAfter
- Added browser parameter to getBrowserSource callback
- Added createTrayNotification and isTrayNotificationEnabled (thanks to Necktrox)
Server
- Added support for multiple statements in dbQuery/dbExec
- Added manuallyChanged parameter to onPlayerChangeNick
- Added onPlayerWeaponFire (thanks to lopezloo)
- Added getCommandHandlers (thanks to zneext)
- Added readOnly option to xmlLoadFile
- Fixed fileRead crashing when reading more than 10000 bytes
- Added fileGetPath
- Added option for addDebugHook to skip event/functions
- Added duplicate log line filter for script debugging
- Improved internal error logging
- Added inspect, iprint and getUserdataType
- setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to lopezloo)
- Added blend parameter for setPedAnimation (thanks to lex128)
- outputDebugString calls tostring on the passed value now
- Added masking of certain function arguments when using addDebugHook
Client
Client: Additions
- Enabled code signing for CEFLauncher.exe to improve anti virus software compatibility
- Added client resource files path info to Advanced tab
- MTA uses the native resolution by default now
- Security tweaks
- Added support for objects and weapons in ped damage events (thanks to lopezloo)
- Added option for addDebugHook to skip event/functions
- onClientVehicleStartEnter is now cancellable if the local player is entering the vehicle
- Water elements are now limited to a specific dimension
- Made Lua clear loaded files automatically when dereferenced
- Tweaked CEF performance significantly
- Improve linux compatibility
Client: Bugfixes & Changes
- Removed VS2008 redistributable from installer as it is no longer required
- Fixed setBrowserAjaxHandler breaking JSON decoding (thanks to mabako)
- Updated CEF
- Tweaked optimus detection
- Added missing model name for model 6458
- Fixed LOD object issues (see https://bugs.mtasa.com/view.php?id=9242)
- Fixed colshape related crashes (thanks to lopezloo)
- Tweaked logic of client resource file validation
- Fixed setBrowserVolume not muting the sound correctly on some websites e.g. YouTube
- Fixed client incorrectly handling 'no' answer to recommended update question
- Fixed self-created water becoming invisible sometimes (thanks to lopezloo)
- Fixed setCameraTarget calculation (thanks to lex128)
- Fixed getCommandsBoundToKey incorrectly handling keys sometimes (thanks to Necktrox)
- Fixed sniper scope disappearing after killing a ped (thanks to lopezloo)
- Fixed team members not fully synced until re-set by setPlayerTeam or respawn
- Fixed MTA sometimes not loading custom textures
- Deprecated showPlayerHudComponent
- Fixed redirectPlayer with an empty host logging ambiguously
- Fixed a 1-frame lag of attachElements
- Changed setElementFrozen to not recreate the object
- Fixed desktop resolution when minimizing with fullscreen borderless window mode
- Disabled CEF plugins (e.g. Flash Player)
- Fixed CEF popups (e.g. <select> boxes) not being rendered correctly
- Fixed MTA slowly updating position of attached elements
Server
Server: Additions
- Added icon for the Windows server
- Added server logging for redirectPlayer
- Added 8 byte integer support for varargs database queries
- Added option to block server admins who login with an unrecognized serial
Server: Bugfixes & Changes
- Fixed compatibility issues on older CPU architectures
- Fixed modules being broken for some revisions
- Removed warnings for .png files with JPEG contents
- Changed remaining <min_mta_version> errors to warnings
- Changed server private IP error to a warning
- Fixed dbPoll returning early when timeout is used
- Fixed a connecting player being able to block resources from starting
- Fixed server crash when using db* functions during onDebugMessage event
- Fixed onElementStopSync not being triggered when player disconnects
- Fixed Fire Extinguisher not triggering onPedWasted
- Fixed getMarkerIcon returning the marker type
- Fixed protected resources being stoppable
- Fixed aclReload reverting recently scripted ACL changes
Resources
- Race: Fixed parameters in 'onGamemodeMapStop' event (thanks to PhrozenByte)
- Adminpanel: Added unban dates to bans and allowed defining custom ban times for offline bans (thanks to Dutchman101)
- Runcode: Improved support for return statements
- Runcode: Added hidden me variable
- Missiontimer: Fixed events triggering when client is not ready (thanks to Einheit-101)
Editor
- Added map backups
- Enabled OOP support in EDF scripreader (thanks to PhrozenByte)
Extra information
More detailed information available on Bug tracker Changelog and GitHub repositories: