Changes in 1.4
From Multi Theft Auto: Wiki
MTA:SA Version | Changelogs |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 |
1.6 | 1.6.0 |
Contents
Main Additions / Changes
- Localization of MTA's menus
- OOP classes
- Matrices and Vectors
- Significantly improved train synchronization
- Improved all sound functions to work with player elements
Scripting
Scripting: New functions
Client
- createEffect
- setEffectSpeed
- getEffectSpeed
- setEffectDensity
- getEffectDensity
- getLocalization
- isChatVisible
- downloadFile
- isTrainChainEngine
Server
- isElementWaitingForGroundToLoad
- Added additional optional parameter bInstant to setPlayerMoney to instantly set the money without counting up/down
- Fixed toJSON/fromJSON not handling binary data properly
Scripting: New Events
Client
Server
Scripting: Changes, Bugfixes and Additions
- Fixed getResourceConfig() not working on foreign resources
- Fixed the Brown Streak Carriage (ID: 570)
- Changed attachTrailerToVehicle to support trains
Client
Client: Additions
- Distinguish between left and right Shift, Ctrl and Alt presses.
- Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus.
- Added support for the use of Opus Codec audio files in playSound and playSound3D.
Client: Bugfixes & Changes
- Fixed the money "counts down" GTA-Style when you change a server.
- Fixed peds being invulnerable to gun fire when doing a drive by.
- Fixed onClientPlayerDamage not triggering for spray can.
- Satchels should now be removed on resetMapInfo.
- Fixed getPedMoveState returns false when moving in crouch state
- Fixed guiScrollPaneGetVerticalScrollPosition returning strange and stepped values.
- Fixed setPedCameraRotation not working.
- Fixed peds continuing to fire their weapons after running out of ammo.
- Fixed radio titles not always showing.
- Fixed radio music skipping when browsing between different channels.
- Fixed user track skip (F5) being disabled.
- Fixed vehicles falling through the map.
Server
Server: Additions
- setElementDimension should now apply to children
- More descriptive module error messages
- Commands: unloadmodule and reloadmodule
- Added server side custom weapons.
Server: Bugfixes & Changes
- Fixed 128 character limit in setAccountData
- Wildcard bans should now be checked properly on connect
- Fixed Team members not being sent to clients if set in onResourceStart.
Resources
- None yet
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: