SetPlayerGravity
From Multi Theft Auto: Wiki
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setPedGravity instead. |
Description
This function sets the gravity level of a player.
Syntax
setPlayerGravity ( player thePlayer, float level )
Required Arguments
- thePlayer: The player whose gravity to change.
- level: The level of gravity ( default is 0.008 )
Example
Click to collapse [-]
ServerThis example allows the user to type a command to change their gravity:
function consoleSetPlayerGravity ( thePlayer, commandName, level ) if ( thePlayer and level ) then local success = setPedGravity ( thePlayer, tonumber ( level ) ) -- Sets the gravity if (not success) then --Check if setPlayerGravity was false (not successful) outputConsole( "Failed to set player gravity", thePlayer ) -- If success is false, meaning gravity could not be set, this message will show end end end addCommandHandler ( "setplayergravity", consoleSetPlayerGravity )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
FROM VERSION 1.5.7 r19626 ONWARDS
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
FROM VERSION 1.5.7 r19626 ONWARDS
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot