HU/dxDrawPrimitive
From Multi Theft Auto: Wiki
This function draws a 2D primitive shape across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Szintaxis
bool dxDrawPrimitive ( string pType, bool postGUI, table vertice1 [, table vertice2, ...] )
Kötelező paraméterek
- pType: Type of primitive to be drawn.
- postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
- vertices: Tables representing each primitive vertice, required amount of them is determined by primitive type.
Engedélyezett típusok
More info on primitives may be found on this MSDN site
- pointlist: Renders the vertices as a collection of isolated points.
- linelist: Renders the vertices as a list of isolated straight line segments.
- linestrip: Renders the vertices as a single polyline.
- trianglelist: Renders the specified vertices as a sequence of isolated triangles. Each group of three vertices defines a separate triangle.
- trianglestrip: Renders the vertices as a triangle strip.
- trianglefan: Renders the vertices as a triangle fan.
Vertices format
- posX: An float representing the absolute X position of the vertice, represented by pixels on the screen.
- posY: An float representing the absolute Y position of the vertice, represented by pixels on the screen.
- color (optional): An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). If it's not specified, white color is used.
Visszatérési érték
Returns a true if the operation was successful, false otherwise.
Példa
This is a small example that creates trianglefan primitive with vertices in places that user clicks. It assigns every vertice random color.
local vertices = {} function onClick(btn, state, x, y) if btn ~= "left" then return end if state ~= "up" then return end local vertice = {x, y, tocolor(math.random(255), math.random(255), math.random(255))} table.insert(vertices, vertice) end addEventHandler("onClientClick", root, onClick) function draw() dxDrawPrimitive("trianglefan", true, unpack(vertices)) end addEventHandler("onClientPreRender", root, draw)
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource