Dgs3DInterfaceGetAttachedOffsets

From Multi Theft Auto: Wiki

This function gets the attached offsets of the attached dgs 3d interface.

Syntax

float float float float float float dgs3DInterfaceSetAttachedOffsets( element dgsElement )

Required Arguments

  • dgsElement: The DGS 3D interface of which you wish to get the attached offset.

Returns

Returns 6 floats indicates offset x,y,z and face to x,y,z if successful, false otherwise.

Example

DGS = exports.dgs

function panelPosition()
	material = DGS:dgsCreate3DInterface(0,0,4,4,4,600,600,tocolor(255,255,255,255),1,0,0,_,0)
	DGS:dgs3DInterfaceAttachToElement(material,localPlayer,0,0,1)
	DGS:dgsSetProperty(material,"maxDistance",1000)
	DGS:dgsSetProperty(material,"fadeDistance",1000)
	local window = DGS:dgsCreateWindow(0,0,600,600,"test",false)
	DGS:dgsSetParent(window,material)
	local offX,offY,offZ,offFaceX,offFaceY,offFaceZ = DGS:dgs3DInterfaceGetAttachedOffsets(material)
	outputChatBox("Offset X:"..offX)
	outputChatBox("Offset Y:"..offY)
	outputChatBox("Offset Z:"..offZ)
	outputChatBox("Offset Face To X:"..offFaceX)
	outputChatBox("Offset Face To Y:"..offFaceY)
	outputChatBox("Offset Face To Z:"..offFaceZ)
end

See Also

Multi Language Supports

Animation

3D Interface

3D Text

Arrow List

Browser

Button

Check Box

Combo Box

Edit

Ellipse Detect Area

Detect Area

Grid List

Image

Memo

Label

Progress Bar

Radio Button

Scroll Bar

Scroll Pane

Switch Button

Tab Panel

Window

Plugin

Media Browser

Rounded Rectangle

Color Picker

Blur Box

Effect 3D